Mobile applications
iOS and Android mobile app development
A mobile app only makes sense if it solves a real problem: keeping customers loyal, equipping field teams, replacing a paper process. We always start by checking that mobile is the right answer — sometimes a well-built website is enough, and we'll tell you so.
What we build
Consumer application
Ordering, booking, loyalty, content: an app your customers keep on their home screen. Push notifications to stay present without being intrusive.
Business & field application
To equip your technicians, delivery staff or sales team: form filling, barcode scanning, photo capture, offline operation and syncing when the network returns.
Companion application
The mobile extension of a tool you already have: your extranet, your CRM or your business platform, reachable on the move and connected to the same data.
Publishing and follow-up
We support you through to release on the App Store and Google Play, then through the updates that iOS and Android changes impose.
This service is for you if…
- Your users come back often — several times a week, not once a year.
- Your teams work in the field, sometimes without a network.
- You need to notify customers at the right moment, without going through email.
- A paper process or a spreadsheet still circulates between your teams.
- You want to use the camera, geolocation or barcode scanning.
Even one of these ringing true is already a good reason to talk — the discovery call is free.
What's included
- iOS and Android applications, native or cross-platform
- Mockups approved before any definitive development
- Push notifications
- Secure connection to your data and your existing tools
- Support through to publication on the stores
- Source code and developer accounts in your name
Indicative timeline
A custom application generally takes 6 to 12 weeks depending on scope, with intermediate versions you test along the way.
See our method in 6 stepsRelated industries
The mistakes that cost dearly
What we see most often on the projects we're asked to take over.
Trying to put everything in version 1
The temptation is to list every conceivable feature before shipping anything. The result is a project that costs three times more, ships a year later, and half of whose screens will never be used. Shipping a restricted first version lets you learn real usage before investing further.
Forgetting the cost of upkeep
An application isn't something delivered once and for all. Apple and Google change their systems every year and pull apps that don't keep up. This upkeep must be budgeted from the start, otherwise the app quietly disappears after two years.
Confusing an app with a mobile site
Many app projects would be better served by a well-built site: no installation to persuade anyone into, findable on Google, a single version to maintain. An app is justified by frequency of use, notifications or offline work — not by the wish to be on the stores.
Frequently asked questions
Native or cross-platform: which should I choose?
It depends on your use case. Cross-platform covers iOS and Android from a single codebase, so at lower cost, and suits the vast majority of projects. Native is justified when the app makes heavy use of the phone's hardware or targets high graphics performance. We decide together during framing, explaining the consequences of each option.
Do I need an app or a mobile site?
An app is justified if your users come back often, if you need push notifications or offline operation. For a simple online presence consulted occasionally, a well-built site costs less and is findable on Google. We'd rather tell you before the quote.
Who handles publishing on the stores?
We handle submission and the back-and-forth with Apple and Google, but the developer accounts are created in your name. Your app belongs to you, including its store listing.
How much does a mobile app cost?
The quote is free and depends mostly on the number of screens, the complexity of the business rules and the connections to your existing systems. A restricted first version, designed to validate usage before investing further, costs considerably less than a full project from the outset.
What if Apple or Google rejects the app?
It's common on first submission, and rarely serious: rejections most often concern the privacy policy, the description or an interface detail. We know these rules, we prepare the submission accordingly and we handle the back-and-forth through to approval.
Our other services
Let's talk about your project
A 30-minute call, free and with no commitment: we frame your need and you leave with a first estimate.
